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Melvor Idle - Official Changelog

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Development Roadmap
Modding
3 months ago

Mod Creator Toolkit is now available!

The Creator Toolkit, a collection of tools intended for mod creators, is available now!

The Creator Toolkit will serve as a platform for official tools that aid in mod creation. For this initial release, we've focused on one major feature that we think will provide a ton of value to mod creators: installing and loading local mods.

Opting to use local mods for your mod development will significantly cut down on iteration time and help avoid common pitfalls with uploading and testing mods on mod.io.

Using a new file for your local mod can be done in two clicks, and avoids unnecessary network traffic as well as keeping your mod.io releases clean and meaningful.

Local mods can also be linked to mod.io mod profiles, enabling fast and convenient conversion of a local mod file to a live mod release. Mod developers who have deleted old releases on mod.io may have also ran into a caching problem with filenames. Using the Creator Toolkit to release a local mod file avoids that pitfall by automatically giving each uploaded release a unique filename.

We're excited about what's possible with this new platform and hope to continue delivering useful tools to the hands of mod creators.

You can find the Creator Toolkit available within the Mod Manager on Steam or in the browser (not available on Mobile for obvious reasons).

If you've previously created a mod on mod.io you'll see a tab at the top of the Mod Manager. Otherwise, search for "Creator Toolkit" in the Browse tab and subscribe to it from there. (A game restart is required after installing the Creator Toolkit)

All credit goes to Buttchouda who developed this Creator Toolkit. They are also responsible for developing the Mod Manager as well as integrating official Mod Support into Melvor Idle.

TL;DR Breakdown:

  • Available in-game via the Mod Manager on both Steam and Browser (Not mobile)
  • This will serve as a platform for various tools that aid in mod creation.
  • Initial features include quick links to the collection of Mod Creation guides and the ability to load local mods.
  • Local mods are mods imported directly from you computer (no uploading to mod.io necessary).
  • Local mods can be linked to a mod.io mod profile to enable creating a new mod release based on the current local mod file.
fixesModding
3 months ago

Small Update - v1.1.1 (?4928)

Fixes

  • Added a descriptive hint to the Township Task that requires Tier I Potions, directing the player to use the Herblore potion if they cannot create Tier I's naturally (Not really a fix though lol).

Modding

The Action interface (used by skills that implement a passiveTick or activeTick method, or just registering your own custom action), may now provide 3 optional methods that are called when changing pages:

  • onPageChange Called when changing to the actions page, but before the page is visible
  • onPageVisible Called when changing to the actions page, just after the page is visible
  • onPageLeave Called when changing from the actions page to another one, just after the page is no longer visible

The page for your action must have the action property set.

Also:

  • Fixed an issue with patching getter/setter properties on inheriting classes multiple times.
  • Improved class getter/setter property patching API.
  • Cleaned up the gigantic switch statement in changePage in accordance with the new methods listed above.
  • Fixed some missing image links for Mod Manager.